ABOUT LEADERSHIP FIRST ACADEMY
The Leadership First Academy is a development program designed to educate youth about essential life skills necessary for continued success as a productive member of society. It is broken up into two programs, Juniors, and Seniors. Juniors covers youth in grades 6-8 and Seniors covers youth in grades 9-12. We cover topics such as Group Dynamics, Team Development, Problem Solving, Situational Leadership, etc. We also explore career opportunities. Our Legacy Lab focuses on four areas: Sports Management, Multimedia Productions, Business Development, and S.T.E.A.M Careers. Our goal is to create a realistic and attainable plan for youth who are entering or are attending high school.
Our goal is to contribute to the overall well-being of youth by providing access to services that promote healthy physical, social, educational, and emotional development. Our program is designed for all youth, particularly those who reside in low-income, underserved and disadvantaged communities.
First Quarter Concept:
Self-Evaluation & Group Interaction:
Group Interaction, Leadership/Followership, and Team Building Process
Second Quarter Concept:
Self Awareness & Professionalism:
Professional Conduct, Professional Relationships, Standards & Discipline
Third Quarter Concept:
Managing Personal & Professional Obstacles
Time Management, Stress Management, Problem Solving
Fourth Quarter Concept:
Dealing with Challenges & Leading Others:
Conflict Management, Change Management, and Situational Leadership
Delivery Methods and Strategies: The program is broken down into four categories or “Quarters” each building on the previous topic. Our workshops will use Guided Discussion and Experiential learning methods.
The First Quarter encourages the students to Self-Evaluate and assesses their Group Interaction Skills. The topics associated with the First Quarter are designed to spark conversations dealing with how students view themselves and their capabilities. Associated Project: Students will research and explore 4 areas: Sports Management, Multimedia Productions, Business Development, and S.T.E.A.M Careers.
The Second Quarter topics are focused on how individuals conduct themselves in public settings and how they interact with peers and superiors. Students are exploring their character and personality as it relates to their surroundings. Associated Project: Students will select and present on their chosen project: Sports Management, Multimedia Productions, Business Development, and S.T.E.A.M Careers.
The Third Quarter topics deal with daily obstacles that when left unresolved, can hinder and disrupt progress. The Guides require students to have a good understanding of themselves, free-flowing communication with peers and superiors, and the ability to think critically. Associated Project: Students will select and present on their chosen project: Sports Management, Multimedia Productions, Business Development, and S.T.E.A.M Careers.
The Fourth Quarter is more advanced. These topics require that students have a high level of maturity, a great understanding of themselves, free-flowing communication with peers and superiors, and the ability to think critically and resolve the conflict. Associated Project: Discuss upcoming field trip, review Capstone drafts.
Field Trip to an industry-related business/organization
Final Presentation: Capstone Project: Students will develop and share a realistic plan of action outlining how they will achieve their desired goal within their chosen industry
Sport Management has to do with any and every business aspect of sports and recreation. Sport managers can be found working for professional teams, colleges and universities, recreational departments and sports marketing firms.
Multimedia Production is any sort of production that uses imagery and a combination of text, audio, and graphics to tell a story. It can be educational or it can be artistic or both, or all of the above.
For our course, Business Development is the process of becoming an Entrepreneur. Entrepreneurship has been described as the capacity and willingness to develop, organize and manage an idea which results in self-emplyment which comes with risks and rewards. It can be for-profit and/or non-profit.
STEAM is the abbreviation for Science, Technology, Engineering, Art & Math. It’s an integrated approach to learning that encourages students to think more broadly about real-world problems.